Great work, Sanis! I can see you've been mindful of our main theme, which is 'zombie'. I have some feedback based on UX principles to offer you additional insights!
Firstly, I appreciate the consistency throughout your game. Despite using different angles and views, the background remains consistent, creating a seamless transition between scenes.
In terms of usability, the red background of the buttons stands out well against the dark mood, making it easier for me to locate them. However, I did encounter some difficulty with the size of the buttons. They're a bit small, which made them challenging to find and click. I suggest considering an adjustment here to enhance the user experience.
Overall, your game is fantastic, and I really enjoy the atmosphere you've created!
The game atmosphere is well conveyed through the modified itch.io page. The pastel purple fits really well with the other contrast colors, and helps with accessibility.
While the buttons on the main menu are a bit dark, which could be improved by a better color choice, the buttons on the game view are especially vibrant and provide an excellent contrast to other game elements.
By using a main menu button through which the user can go back to the main menu the developer ensure user control and reduces errors. The clear labelling of the buttons show well understanding of proximity and also help with providing a minimalistic interface.
The overlay in the main menu scene is very nice and also allows the user to view the modelled 3D background which gives depth to the scene and furthermore helps with distinguishing UI elements from Ingame objects.
As a big bonus I find the flower on the main menu scene as it just really fits the theme "cheerful yet horrifying".
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Great work, Sanis! I can see you've been mindful of our main theme, which is 'zombie'. I have some feedback based on UX principles to offer you additional insights!
Firstly, I appreciate the consistency throughout your game. Despite using different angles and views, the background remains consistent, creating a seamless transition between scenes.
In terms of usability, the red background of the buttons stands out well against the dark mood, making it easier for me to locate them. However, I did encounter some difficulty with the size of the buttons. They're a bit small, which made them challenging to find and click. I suggest considering an adjustment here to enhance the user experience.
Overall, your game is fantastic, and I really enjoy the atmosphere you've created!
The game atmosphere is well conveyed through the modified itch.io page. The pastel purple fits really well with the other contrast colors, and helps with accessibility.
While the buttons on the main menu are a bit dark, which could be improved by a better color choice, the buttons on the game view are especially vibrant and provide an excellent contrast to other game elements.
By using a main menu button through which the user can go back to the main menu the developer ensure user control and reduces errors.
The clear labelling of the buttons show well understanding of proximity and also help with providing a minimalistic interface.
The overlay in the main menu scene is very nice and also allows the user to view the modelled 3D background which gives depth to the scene and furthermore helps with distinguishing UI elements from Ingame objects.
As a big bonus I find the flower on the main menu scene as it just really fits the theme "cheerful yet horrifying".